Session 5:
Not a lot happened, but a good time was had again. Jake joined the game with a duskblade character, a fighter/wizard type class named Aurelius. There were a lot of distractions, a few arguments, and a new character to create so not a lot got done, but I still think most people got at least some enjoyment from the session. Again, let me know if I made any mistakes grammatically, spellings, and especially on who did what or what happened (If I missed something or gave credit to the wrong person). On with the show!
Between session 4 and 5:
People buy stuff in the city.
Gerdrex, Naonomi, and Kelch discuss some things.
Planar Mishaps:
Once the group finished gathering supplies and spending their newly found gold the sky sudden went dark. The ordeal lasted only about 10 seconds before returning to normal. While dark, there was a sudden sense of dread in the heart of all who witnessed it. Whispers of dark times where on the lips of the people.
The group met up together in the middle of the market area when they noticed a peculiar human looking at them inquisitively. The man introduced himself as Aurelius. He Explained that he was just in another location, presumably another plane similar to this one, but not quite the same. Kintel introduced to him the party and tried unsuccessfully to explain their quest. Aurelius decided to follow the party since they seemed to know a bit about the planes and could possibly help him find his way back. He also told the party about his world through illusions cast from a spellbook that appeared to hold a great deal of knowledge about his own plane.
On the Windy Ocean:
The party decided to go to Sol'sangre's tower to speak to Serra about where each of the temples could be. Serra agreed to help and used a Legend Lore scroll to try and give a hint about the location of the Wind temple. The result was a cryptic poem which the bard recognized as part of a collection, but could not remember the rest:
On the raging, powerful ocean,
Amongst the highest waves;
Flies the tower that reaches the heavens,
That is conquered by mortal when the tempest he braves.
Shortly after this divination a man dressed in an apprentice's plain robe ran into the tower asking where Sol'sangre was. Serra answered that he went to Sigil earlier today. The messenger informed the group that it had been determined that around the time that the sky went black, connections to the elemental planes had been severed and that Sol'sangre's presence was requested at the mage's guild as soon as possible. Serra agreed to relay the message to Sol'sangre as soon as he returned.
The adventurers decided to head to the tavern at Cryllise's request to gather more information about the poem and possibly a more exact location of the temple. Kelch, excluded from this, decided to ask in the thieves' guild for more information.
Liyl was not at the thieves' guild as normal, but in his stead was Robyn, his first mate. (If she wasn't introduced before she is an elven rogue and first mate to Liyl. Second in command of the thieves' guild). Kelch asked if she knew anything about the wind temple. Robyn said no, but she did know of some legend about a large whirlwind at sea that caught careless sailors in its damaging winds. She also was worried that Liyl had not returned after a long adventure at sea. Liyl had left a note which contents read that he would go to Wherst, a town on a smaller continent to the east where pirates (not his own) had taken over. He received information that they were also keeping slaves and had hope that his father was among the captives. Robyn was worried because the letter said that he would be back in 10 days, but it had been 11. Robyn offered to help Kelch in his quest if Kelch would help her find Liyl. Kelch was told to meet her in Hartlet in 16 hours to set sail.
Meanwhile in the tavern, the group happened upon a retired and drunken pirate. They asked him if he knew anything about the wind temple. In fact, his ship was a victim of the furious winds surrounding it. He told of his sad tale in which his crew and ship were destroyed, but he was lucky enough to survive somehow.
About this time, Kelch showed up and let the group know that he had a ship and a captian (well, first mate). He neglected to mention that they would have to help find the missing Theives' guild leader.
The group set off to Hartlet where they met with Robyn. Robyn asked them if they were ready to set off to Wherst. There was some objections in the group until everything was explained, but only a little more clearly. The only thing added was that they agreed to help find the captian. Nothing was said about Wherst having pirates.
The party set sail to Wherst. On the second day, far off in the distance, they noticed a giant funnel cloud reaching to the heavens.
On the third day the ground was suddenly attacked by two naga. Each naga stayed at either side of the ship. They nearly decimated one before it shot a lightening bolt at Xanandethis but it missed. The naga on the port side was finished off quickly. On the starboard side, the naga turned invisible. Aurelius cast see invisibility and Gerdrex detected evil; both could see that the naga went behind the ship and both lost sight of it. Xanandethis ran to the back, tied himself to a rope in case he fell in (or decided to jump in) but was attacked by the invisible naga who missed. The party decimated the remaining naga with all they had before it had another chance to attack.
Rewards:
1030 (fighting) + 200 (RP) XP each.
1200g worth of pearls (Inside the naga? Why not? How do you know they don't like to eat shiny things?)
Sunday, February 28, 2010
Sunday, February 21, 2010
Bad dreams, Bad company
Session 4:
Everyone (well most) are going to detention for tardiness! Haha, just kidding. The biggest downfall to lateness though is less gaming time so keep that in mind for the future. It sucks that Xanandethis' player couldn't make it; he missed out on two cool parts so I RPed in place of him. It was a shorter session than normal due to starting late and ending at the normal time due to time constraints, but overall it was a good session I believe. On to the show!
There are definitely some details I don't remember (usually happens with fights) so please comment here or on the forums. Thanks!
Between session 3 and 4:
Kelch becomes an assassin!
Kintel and Naonomi get to know each other.
Bad Dreams:
After a night of different activities, the party went to their respective lodgings. Each had dark dreams of their past and things to come though nothing specific came to light. Shadows and shades came and faded in their thoughts as they slept until they came to a half-awake state in a dark room.
Kintel seeing everyone in the room clearly told everyone to grab onto a rope he had and led them to the next room. The next room had a large pit of endless darkness and a door on the other end. Naonomi sent her golden eagle to the other side to see if there was anything significant. The bird landed on a perch above the door and a faded blue ethereal bridge appeared bridging to gap to the other side where the door opened for them.
In the next room Xanandethis had to jump far across the same blue colored platforms that had appeared in the previous room. Xanandethis scaled down the steep walks with his feather fall ability and reached a switch that was ten feet away on the wall. Stairs and platforms appeared so the party could follow through the room.
The next room was a room full of traps. Gerdrex first sacrificed his steed to trigger the traps. Though the summoned horse did not die, it did take some damage from the first spike trap. Naonomi's eagle scouted ahead avoiding the trapped tiles on the ground. Kelch went ahead disabling traps as he went triggering other mechanisms to allow hidden doors to open.
The party went into the next hallway that ended in a fairly weak wall. Cryllise hacked at it with his great axe and broke it down in two mighty swings. Behind this wall was a stronger wall. Kintel tried to sunder it as the barbarian had the previous wall, but to no avail. Eventually after the party debated how best to get past it they all decided to push and shove against the wall has hard as they could. Making many attempts they eventually caused the wall to cave in upon itself and crumble to dust.
A third wall was in the hallway, but this one was red and semi-transparent. Gerdrex cast "protection from evil" upon himself (after detecting that it was evil) and walked through unharmed. The rest of the party sans Naonomi walked through with nothing more but dark chills and thoughts coursing through their body. In addition, Naonomi felt a great loss of strength, but Gerdrex restored her strength as soon as she made this apparent.
The next room had three dark orbs, similar to those under the cathedral in Mabel. Gerdrex immediate knew this and with the protection from evil still active touched one feeling nothing more than the chills the others got from walking through the previous wall. He proceeded to destroy each of the orbs with his blade which he had cast "bless weapon" upon. A chute appeared at the end of the room which Kelch on impulse immediately decended. The rest of the party followed soon after.
In this final chamber lay three shadows (MM1, 221), two on higher ground 30 feet above. These shades seemed to be the same ones that had level drained most of the party in a previous adventure. Kintel started and critically hit the first one utterly decimating it. Gerdrex readied to hit one with smite evil. Two others waited under them for them to attack. Naonomi hit one in the far corner doing moderate damage. One of the shadows attacked Gerdrex who unleashed his readied attack striking hard. The shadow attempted to attack him but missed. The shadow Naonomi attacked flew above her, reached down into her, and drained a massive amount of strength. She shot back up but the arrow flew through it. Kintel followed through swinging above her and finishing off what little vitality it had. The final shadow was killed by [I don't remember].
Everyone woke up, regrouped, and shared the dream that they had. After a little argument over the idol which Kelch had sold previously, Kelch conned Kintel into believing that he sold the idol for less than he actually had thus duping him out of most of his share.
Bad Company:
On the road back to Endrick through Mabel the first signs of Autumn arose. On the party's fifth night on the road Kintel who was on watch heard some grunting within the camp. Naonomi who had been awake saw Xanandethis convulsing. She screamed to wake everyone up and get Kintel to come back. The party witnessed as Xanandethis started transforming into a werewolf! Kintel, Kelch, and Gerdrex all attempted to subdue him and tie a rope around him and finally succeeded. Kelch knocked him out with the hilt of his dagger, and they watched Xanandethis with anticipation till morning. When they arrived in Mabel (after neglecting to tell Xanandethis about the incident) they decided to try and find a cure.
They stopped by the gnomish alchemist's shop to see if he still had some wolfsbane. He didn't because the last batch that they brought back went bad. They tried to stay more than one night, but Xanandethis had objections wondering why they had any reason to stay. The party eventually caved and told Xanandethis about the incident. Xanandethis didn't mind his condition, but said that he would make his own decision about whether to cure it or conquer himself after he had time to thing in Endrick. Gerdrex and Kelch vowed to kill him if he went out of control for different reasons (because werewolves are evil and that he'd be an inconvenience respectively).
They finished their travels to Endrick without trouble. Sol'sangre was waiting for them upon their return. He taught them the basics on channeling their new elemental energy into the now clear orbs they had. Kintel and Cryllise were the first two to successful channel the energy into their orbs, but the rest quickly mastered the basic principle.
Sol'sangre had also determined that Vankor, the mage that was supposed to have helped save Lime City from the darkness that had covered it, had something to do with the incident itself though he couldn't determine how. Sol'sangre lost Vankor's location as soon as he left the castle.
Thirdly, Sol'sangre gave the party an assortment of basic magical items and gold as an investment for the future saying that he wasn't as good at creating them as his father, but he had no use for these.
Fourth, he informed the party of temples dedicate to the elements that each held a tome that would help them channel stronger magic through rods that guardians of each temple held. These guardians all live close to the temple in some way or another and know the best way to get inside. "I hope you have good diplomacy skills," he ended with, "as they won't simply give these up without a fight."
Fifth, told them that he had business in Sigil, a planar city so he would be unavailable for a while. Serra on the other hand will be in the tower to assist if needed.
With that the party was dismissed and went shopping in the city...
Rewards:
600 xp (battles) + 400xp RP = 1000xp.
1/2 for absent people
5000 per person from Sol'sangre
One magical item chosen from Sol'sangre's cache
Don't forget to go to the "What do you do in the city between sessions thread!"
Everyone (well most) are going to detention for tardiness! Haha, just kidding. The biggest downfall to lateness though is less gaming time so keep that in mind for the future. It sucks that Xanandethis' player couldn't make it; he missed out on two cool parts so I RPed in place of him. It was a shorter session than normal due to starting late and ending at the normal time due to time constraints, but overall it was a good session I believe. On to the show!
There are definitely some details I don't remember (usually happens with fights) so please comment here or on the forums. Thanks!
Between session 3 and 4:
Kelch becomes an assassin!
Kintel and Naonomi get to know each other.
Bad Dreams:
After a night of different activities, the party went to their respective lodgings. Each had dark dreams of their past and things to come though nothing specific came to light. Shadows and shades came and faded in their thoughts as they slept until they came to a half-awake state in a dark room.
Kintel seeing everyone in the room clearly told everyone to grab onto a rope he had and led them to the next room. The next room had a large pit of endless darkness and a door on the other end. Naonomi sent her golden eagle to the other side to see if there was anything significant. The bird landed on a perch above the door and a faded blue ethereal bridge appeared bridging to gap to the other side where the door opened for them.
In the next room Xanandethis had to jump far across the same blue colored platforms that had appeared in the previous room. Xanandethis scaled down the steep walks with his feather fall ability and reached a switch that was ten feet away on the wall. Stairs and platforms appeared so the party could follow through the room.
The next room was a room full of traps. Gerdrex first sacrificed his steed to trigger the traps. Though the summoned horse did not die, it did take some damage from the first spike trap. Naonomi's eagle scouted ahead avoiding the trapped tiles on the ground. Kelch went ahead disabling traps as he went triggering other mechanisms to allow hidden doors to open.
The party went into the next hallway that ended in a fairly weak wall. Cryllise hacked at it with his great axe and broke it down in two mighty swings. Behind this wall was a stronger wall. Kintel tried to sunder it as the barbarian had the previous wall, but to no avail. Eventually after the party debated how best to get past it they all decided to push and shove against the wall has hard as they could. Making many attempts they eventually caused the wall to cave in upon itself and crumble to dust.
A third wall was in the hallway, but this one was red and semi-transparent. Gerdrex cast "protection from evil" upon himself (after detecting that it was evil) and walked through unharmed. The rest of the party sans Naonomi walked through with nothing more but dark chills and thoughts coursing through their body. In addition, Naonomi felt a great loss of strength, but Gerdrex restored her strength as soon as she made this apparent.
The next room had three dark orbs, similar to those under the cathedral in Mabel. Gerdrex immediate knew this and with the protection from evil still active touched one feeling nothing more than the chills the others got from walking through the previous wall. He proceeded to destroy each of the orbs with his blade which he had cast "bless weapon" upon. A chute appeared at the end of the room which Kelch on impulse immediately decended. The rest of the party followed soon after.
In this final chamber lay three shadows (MM1, 221), two on higher ground 30 feet above. These shades seemed to be the same ones that had level drained most of the party in a previous adventure. Kintel started and critically hit the first one utterly decimating it. Gerdrex readied to hit one with smite evil. Two others waited under them for them to attack. Naonomi hit one in the far corner doing moderate damage. One of the shadows attacked Gerdrex who unleashed his readied attack striking hard. The shadow attempted to attack him but missed. The shadow Naonomi attacked flew above her, reached down into her, and drained a massive amount of strength. She shot back up but the arrow flew through it. Kintel followed through swinging above her and finishing off what little vitality it had. The final shadow was killed by [I don't remember].
Everyone woke up, regrouped, and shared the dream that they had. After a little argument over the idol which Kelch had sold previously, Kelch conned Kintel into believing that he sold the idol for less than he actually had thus duping him out of most of his share.
Bad Company:
On the road back to Endrick through Mabel the first signs of Autumn arose. On the party's fifth night on the road Kintel who was on watch heard some grunting within the camp. Naonomi who had been awake saw Xanandethis convulsing. She screamed to wake everyone up and get Kintel to come back. The party witnessed as Xanandethis started transforming into a werewolf! Kintel, Kelch, and Gerdrex all attempted to subdue him and tie a rope around him and finally succeeded. Kelch knocked him out with the hilt of his dagger, and they watched Xanandethis with anticipation till morning. When they arrived in Mabel (after neglecting to tell Xanandethis about the incident) they decided to try and find a cure.
They stopped by the gnomish alchemist's shop to see if he still had some wolfsbane. He didn't because the last batch that they brought back went bad. They tried to stay more than one night, but Xanandethis had objections wondering why they had any reason to stay. The party eventually caved and told Xanandethis about the incident. Xanandethis didn't mind his condition, but said that he would make his own decision about whether to cure it or conquer himself after he had time to thing in Endrick. Gerdrex and Kelch vowed to kill him if he went out of control for different reasons (because werewolves are evil and that he'd be an inconvenience respectively).
They finished their travels to Endrick without trouble. Sol'sangre was waiting for them upon their return. He taught them the basics on channeling their new elemental energy into the now clear orbs they had. Kintel and Cryllise were the first two to successful channel the energy into their orbs, but the rest quickly mastered the basic principle.
Sol'sangre had also determined that Vankor, the mage that was supposed to have helped save Lime City from the darkness that had covered it, had something to do with the incident itself though he couldn't determine how. Sol'sangre lost Vankor's location as soon as he left the castle.
Thirdly, Sol'sangre gave the party an assortment of basic magical items and gold as an investment for the future saying that he wasn't as good at creating them as his father, but he had no use for these.
Fourth, he informed the party of temples dedicate to the elements that each held a tome that would help them channel stronger magic through rods that guardians of each temple held. These guardians all live close to the temple in some way or another and know the best way to get inside. "I hope you have good diplomacy skills," he ended with, "as they won't simply give these up without a fight."
Fifth, told them that he had business in Sigil, a planar city so he would be unavailable for a while. Serra on the other hand will be in the tower to assist if needed.
With that the party was dismissed and went shopping in the city...
Rewards:
600 xp (battles) + 400xp RP = 1000xp.
1/2 for absent people
5000 per person from Sol'sangre
One magical item chosen from Sol'sangre's cache
Don't forget to go to the "What do you do in the city between sessions thread!"
Labels:
Adventure,
Campaign 1,
Contor,
Contour,
Cryllise,
DnD,
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Story,
werewolf,
Xanandethis
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