Sunday, December 20, 2009

The Ice Princess and the Goblin Cave

Session One:

Pretty good first session everyone! This was mostly a "re-learn the basic rules and weed out mistakes" adventure. Next time and hopefully always in the future there will be much less enemies to worry about and keep track of. The pizza was devoured thoroughly and much fun was had. I'm looking forward to next time where you will meet a very important NPC wizard and start the main storyline! Now onto the recap of tonight's adventure. (If I left anything out or got anything wrong post it in the new thread I will make in the general forums).

Recruiting For a New Adventure:


Kelch and Kintel parted ways with the original adventuring group to settle in Endrick. It didn't take long for them to again long for adventure. While Kelch was residing with Kintel at his small home, Kintel took it upon himself to post a flier at the Adventurers' Guild to recruit more to the party.

While Kintel was out, Kelch received a mysterious visitor. Nethus, who found Kelch's whereabouts through information gathering around town, told him that he had a gift from Kelch's mother. Kelch was taken aback asking, "You know my mother?" Nethus answered, "Your mother, Alaneese, would have liked you to have this." Nethus handed Kelch a signet ring and a note explaining the contract they had with Nethus that requires Nethus to protect Kelch.

Meanwhile at the Adventurers' Guild, two people showed up to join the party: An elven ranger (Naonomi)with a distaste for the drow race who were responsible for her late husband's death and a human monk (Xanandethis) looking for more power through elder monks hidden across the lands. They journeyed back to Kintel's house where they introduced each other.

They headed to the Adventurers' Guild where the guild master gave them a quest. They were told to help a young couple find their daughter, Elizabeth, who was lost in the woods. They met the young girl's father, a wizard in training who was looking up frantically a spell to help locate his daughter. He told them where she was last seen so they could search for her.

Upon reaching the edge of the woods where the girl was playing, the group found goblin tracks. Naonomi used her superior tracking skills to find the goblins. The group happened upon a clearing where there were three goblins scrounging an abandoned camp site. Kintel waved his arms to get their attention. Luckily the goblins were not hostile and one speaking poor common shouted, "Adventurers!"

The group was cautious. They inquired why they didn't immediately attack. The goblin replied, "We were hoping you could save us from the ice princess!" Xanandethis: "Is this ice princess a little girl?" Goblin: "A little girl that shoots ice from a rod, lording over us!"

Everyone immediately knew that this was the apprentice's girl for who they were searching. Nethus cast light upon Kintel's dwarven axe and messaged the goblin that could speak common, "This is a priest of Maglubiyet (the goblins' deity) and his followers. Treat them with respect and allow them to help you without question." The goblin immediately bowed down and praised Kintel with his glowing axe. The goblins led the party to their cavern and to the treasure chamber where a young girl, no older than 6 or 7 lay on a crude throne.

She questioned why these intruders have entered her kingdom. The party tried to reason with her to convince her to come home to her parents. She claimed that they neglected her, ignored her, and that she liked being a princess. Nethus then walked up to her bribing her with "magic tricks" and a "magical dagger" so she would come home and give him the wand. She pointed the wand at him, but it fizzled apparently out of charges. The goblins were getting antsy expecting a fight and disbelieved that they were sent from their deity.

Kelch delevered the first blow taking out a goblin. He then rushed to help Xanandethis take out another. Nethus cast a few spells that fizzled at first then was taken out by a few swings of a mace. Naonomi took out a few herself, but had trouble fighting around a corner when Kintel and Xanandethis blocked the exit. Xanandethis and Kintel took a bunch out at the exit, but Kintel took out more with brute strength. Xanandethis also disarmed one right before taking another mace to the head and taking a fall.

After the battle everyone recovered, gathered treasure from the room, and Xanandethis carried the wimpering girl home. Back in Endrick, the group gave the girl and the wand over to the apprentice who rewarded them with a few alchemist fires and healing potions.

Total rewards this session:
* 50 gold per player
* Half-plate armor
* 6 alchemist fire
* 3 healing potions
* 1 level's worth of experience points

Tuesday, December 1, 2009

The Story Thus Far...

New New New

All characters will start at level 1 so we can get our bearings again. Although this is the continuation of a previous campaign, I have added at least two or three times as much land to explore (plus some even I haven't discovered!) Not only that, but during the down time since our last adventures I have developed further a main storyline and sidestories which I hope will be exciting for everyone!

To All of My Players:

Please sign up in the forums as that will likely be the easiest way for us to contact each other all at once. Also, please observe my post requesting your basic character information (even if I know what you are playing and your name). Thanks!

A New Start:

The original main story, though all character are important, developed only a few characters' backgrounds which I remember more vividly than the others. I will edit this post to reflect names and deeds of other characters upon request. On the right panel I will also have the names of each character's name, class, and level. May your dice show many 20s and God bless! For now enjoy the story thus far:

In the beginning...

The heroes all met in Endrick, the central hub of all races of Northern Kontor and ruled by a human emperor. In the beginning the heroes did a few menial tasks for various guilds for little more than gold and glory. During this time the heroes journeyed west through the Forest of Augustus, Leafywood village, Sodella, and to Anvimaar. In Anvimaar, Kintel found Monty, an old friend from a long thought destroyed town in the mountains.

The heroes found their way back to Endrick where the adventurers discovered through [Bryce's character who was a fighter or paladin at that time [Alexial?]] that Hartlet (a port town south of Endrick) was under attack by pirates. Everyone gathered their resources and headed south to defend the town.

There, they met a mercenary named Michael who not only helped them save the town, but slaughtered many pirates mercilessly. They were eventually overwhelmed, despite the [overpowered, twinked out, power player] mercenary, and captured. The players minus the mercenary, who somehow escaped [was asked to leave], were all captured and taken to the pirate's cove and put on trail before their leader, Liyl the Shrouded.

Kelch, the half-elven rogue born into the Thieves' Guild, recognized Liyl as the Theives' Guild leader. The party explained how they were sent to save the town, but that Michael had single-handedly decimated most of the pirates. As pennance, the party was asked to kill Michael and become members of the Thieves' Guild and to be bound by their rules.

Their first mission was to explore Pearl Island and find out what information they could about the valuable resources recently found there. They sailed in Liyl's ship and departed into the Overload Mines. Deep inside the caves they found an inactive portal. After some searching they found some ancient dwarven runes (Kintel almost couldn't read them) that opened the portal for them.

The portal led them to the Earth Plane, a giant subterranean mass of tunnels. After not searching too long the adventurers were overwhelmed by its ant-like inhabitants barely making it back into the portal and sealing it up again.

The adventurers told this information to Liyl who was pleased to hear the reason precious metals were so abundant was due to the proximity of this ancient portal to the Earth Plane. The adventurers were dismissed to Endrick where they would accept a new assignment.

Back in Endrick, the heroes overheard many rumors that the City of Lime was covered in darkness. They decided to head out and discover why for themselves. The journey through the wilderness and mountains did not seem to take long, but when they arrived the town was indeed shrouded in darkness. They rested in an inn where they each had a nightmare of a town full of zombies and a castle with a vampire lord.

The adventurers woke up weakened with many of their personal items gone. They went outside and the surrounding area was bright as midday. Lime had been rescued by a mysterious magi named Vankor.

The players soon returned back in Endrick where they now await their next adventures...