Session One:
Pretty good first session everyone! This was mostly a "re-learn the basic rules and weed out mistakes" adventure. Next time and hopefully always in the future there will be much less enemies to worry about and keep track of. The pizza was devoured thoroughly and much fun was had. I'm looking forward to next time where you will meet a very important NPC wizard and start the main storyline! Now onto the recap of tonight's adventure. (If I left anything out or got anything wrong post it in the new thread I will make in the general forums).
Recruiting For a New Adventure:
Kelch and Kintel parted ways with the original adventuring group to settle in Endrick. It didn't take long for them to again long for adventure. While Kelch was residing with Kintel at his small home, Kintel took it upon himself to post a flier at the Adventurers' Guild to recruit more to the party.
While Kintel was out, Kelch received a mysterious visitor. Nethus, who found Kelch's whereabouts through information gathering around town, told him that he had a gift from Kelch's mother. Kelch was taken aback asking, "You know my mother?" Nethus answered, "Your mother, Alaneese, would have liked you to have this." Nethus handed Kelch a signet ring and a note explaining the contract they had with Nethus that requires Nethus to protect Kelch.
Meanwhile at the Adventurers' Guild, two people showed up to join the party: An elven ranger (Naonomi)with a distaste for the drow race who were responsible for her late husband's death and a human monk (Xanandethis) looking for more power through elder monks hidden across the lands. They journeyed back to Kintel's house where they introduced each other.
They headed to the Adventurers' Guild where the guild master gave them a quest. They were told to help a young couple find their daughter, Elizabeth, who was lost in the woods. They met the young girl's father, a wizard in training who was looking up frantically a spell to help locate his daughter. He told them where she was last seen so they could search for her.
Upon reaching the edge of the woods where the girl was playing, the group found goblin tracks. Naonomi used her superior tracking skills to find the goblins. The group happened upon a clearing where there were three goblins scrounging an abandoned camp site. Kintel waved his arms to get their attention. Luckily the goblins were not hostile and one speaking poor common shouted, "Adventurers!"
The group was cautious. They inquired why they didn't immediately attack. The goblin replied, "We were hoping you could save us from the ice princess!" Xanandethis: "Is this ice princess a little girl?" Goblin: "A little girl that shoots ice from a rod, lording over us!"
Everyone immediately knew that this was the apprentice's girl for who they were searching. Nethus cast light upon Kintel's dwarven axe and messaged the goblin that could speak common, "This is a priest of Maglubiyet (the goblins' deity) and his followers. Treat them with respect and allow them to help you without question." The goblin immediately bowed down and praised Kintel with his glowing axe. The goblins led the party to their cavern and to the treasure chamber where a young girl, no older than 6 or 7 lay on a crude throne.
She questioned why these intruders have entered her kingdom. The party tried to reason with her to convince her to come home to her parents. She claimed that they neglected her, ignored her, and that she liked being a princess. Nethus then walked up to her bribing her with "magic tricks" and a "magical dagger" so she would come home and give him the wand. She pointed the wand at him, but it fizzled apparently out of charges. The goblins were getting antsy expecting a fight and disbelieved that they were sent from their deity.
Kelch delevered the first blow taking out a goblin. He then rushed to help Xanandethis take out another. Nethus cast a few spells that fizzled at first then was taken out by a few swings of a mace. Naonomi took out a few herself, but had trouble fighting around a corner when Kintel and Xanandethis blocked the exit. Xanandethis and Kintel took a bunch out at the exit, but Kintel took out more with brute strength. Xanandethis also disarmed one right before taking another mace to the head and taking a fall.
After the battle everyone recovered, gathered treasure from the room, and Xanandethis carried the wimpering girl home. Back in Endrick, the group gave the girl and the wand over to the apprentice who rewarded them with a few alchemist fires and healing potions.
Total rewards this session:
* 50 gold per player
* Half-plate armor
* 6 alchemist fire
* 3 healing potions
* 1 level's worth of experience points
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Kintel: "Is this ice princess a little girl?"
ReplyDeleteXanandethis said this.
=P
ReplyDeleteNoted and changed!
ReplyDelete